47-0 on Atacama Desert

I think the highest number of kills I got in Bad Company 2 Onslaught is 79, in one of my first games with Mike last week. It was only the two of us playing, and it was on easy difficulty so the enemy practically stand in the middle of the road for you to shoot.

Here’s a screenshot of the scores from a game this weekend. It was on Atacama Desert, on hard difficulty and I had the tank most of the time. We crushed all who opposed us. I got 47 kills and I didn’t die once!

I have to give credit to Mike who can land a tracer on a speeding bullet. Without his skills those Havoc helicopters would have been a lot more deadly.

For more tracer hell, check out this video David created of a Rush game on Isla. Mike helped take down helicopter after helicopter. Madness!

Bored of Bad Company 2 Onslaught already?

So I went online last night to play 20 minutes of Bad Company 2 as Mike had said he’d be on. We dived into a game of Onslaught because you can be sure that the game will last 15 minutes or so.

22 minutes later we finished Atacama Desert on hard difficulty. My best time there is 14 minutes so it was a really sucky game. Mike expressed his boredom with the DLC and as a competitive game mode I have to agree. I don’t mind, and enjoy playing it with random players but when I join any friends online it’s to be competitive and go for the win, in a meaningful manner. A better completion time is an incentive, but only a small one. With a little more imagination, DICE could have made the mode a lot more exciting and competitive. We’re all stats freaks aren’t we?

One part of the problem is that each game is much the same as the previous game on the same level. For example on Atacama Desert there are always 2 enemy tanks at the start, then 1 tank rolls up from the left, and a heli attacks. On Isla there’s always a sniper on the building next to the B flag. On Nelson Bay there’s always a medic and assault guy upstairs where Alpha 2 is. It’s predictable where Rush or any game played against humans can’t be.

It speaks volumes when swordsmanx75’s review of Onslaught suggests self imposed rules (only use shotguns) to make the game more interesting. Check out his review here:

Onslaught is fun, it’s lots of fun actually, but rush beats it hands down.

Edit: David has his own review of Onslaught. He pulls no punches:

I gave it a go with Donncha and Mike on hard and to be honest, I was not impressed. As a game mode it’s Squad Rush meets Conquest with AI. And as always the AI is stupid. I’m not expecting total consciousness from AI, but I’d be impressed if the level of intelligence had moved on from that of the original Tom Clancy Ghost Recon games from the beginning of the decade.

I got tea bagged last night. Well sort o…

I got tea bagged last night. Well sort of. Mike and myself were defending on Arica Harbour and we tore through the enemy on the first base thanks to our tank.
On the second base it was more varied but I sneaked up to the top construction site and hid behind some bushes. Enemy soldiers poured past, and even though I got 4 or 5 kills in the space of 10-20 seconds nobody came looking for me! Two lads ran past me so I decided to follow them around the back of the town. I knifed the guy behind, and knowing that he might alert his squad mate rushed the second guy but unluckily ran out of ammo just as I caught up with him. He turned around and shot me! Argh!

I laughed out loud when he went over to my corpse and fired round after round into it. I should have sent him a “LOL” message. Nice to see I upset someone’s plans. 🙂

I only played the one game of rush after a game of Onslaught. My KDR remains at 0.81, but I got a KDR of 1.43 in that game. Skill level went up 75 points! Oh dear.

Onslaught is great for practising. Fire …

Onslaught is great for practising. Fire up a private game and you can fly a Hind, or shoot enemies with your M24 and learn how distance affects bullet drop. It doesn’t matter if you die because you’ll respawn if there’s only one player.

I played a game on Isla, and figured out that the bullet drop on the M24 wasn’t as great as I imagined before. The Hind that appeared shortly afterwards was very annoying but I made short work of it after I respawned as an engineer. Good opportunity to try the M1 Garand too.

Mike brushed up on his heli skills last night while he waited for us to finish a game. Good thing too as in our first game on Atacama Desert I piloted the Hind out of our base and promptly crashed, with the Hind landing upside down! We both got out unscathed.

I don’t think I or anyone will obsess about Onslaught like we do about Rush because it’s like playing a single player game, but with your friends. There is the leaderboard, and I noticed that I had the best time for at least one maplast night among my friends. It’s competitive that way, but more than anything it’s a great diversion and just what I need for a quick 5 minute blast.

Bad Company 2 Onslaught of Death

I played a few games of Onslaught after work there. On easy difficulty level because I want a nice gentle introduction to the mode. First of all on Isla I joined 3 others and completed it in about 8 minutes. Worked out well and yes, it was easy.

Then Mike got online and I set up a private match. We played Atacama Desert and there are a lot of vehicles on this level! We got into the Hind which was a bad mistake. Didn’t last long and had to contend with 2 or 3 tanks on the first flag without armour. Luckily I was an engineer, took out one with an RPG and another with my repair tool. Mike respawned as an assault class to supply us with ammo.

The enemy hinds are really annoying! Luckily they’re pretty dumb too. They’ll hover overhead after bombing us so it’s an easy kill with the RPG. On to the last base where we took out a few tanks, rolled in there, rolled out to repair and in again and sat on the flag until the game ended.

Final score? I got 79 kills, Mike got 96. Both of us died 3 times. One of those deaths for both of us was changing class. Me from assault to engineer, and Mike from medic to assault. In retrospect we should have just looked for appropriate kits from fallen enemies but we did have 2 tanks breathing down our throats! Besides, what a KDR! 🙂

Once the sheen wears off I can see myself playing Onslaught mode when I’m too tired to go up against human players. On easy difficulty the enemy will fall with just a few rounds from a UMP, without magnum ammo.

The aim of the game is to complete it with the best time. Mike and myself finished in Atacama Desert in 23 minutes which we’ll probably destroy in the coming days. There’s a leaderboard made up from your friendslist and I see Geoff and Gary completed it in 9 minutes. So, plenty of room for improvement.

Oh yes, to repeat something that was said in a video below, the best squad needs one or two engineers, and assault guys, and probably a medic too. Medic isn’t so important as you have infinite tickets but if all the team die it’s game over. I don’t think there’s any point in a recon player in Onslaught is there?

So, is Onslaught worth getting? Hell yeah. It should have been included in the original game as it uses much the same assets as the regular multiplayer game. It wasn’t, and EA have spotted an opportunity to make more money. Suck it up and buy it. It’s fun.

Bad Company 2 Onslaught Gameplay

Gameplay video by 6Larinro9 showing Bad Company 2 Onslaught on Isla Inocentes. Looks like it’s set at dusk and you have to capture the flag in each base. Looks great!

And this is what it looks like on Nelson Bay! Oooh, sunlight!

Valparaiso at night.

Atacama Desert, low light, perhaps at dusk.

The guys at Reddit are playing it too but one person has had serious problems with assault rifles unfortunately.

Getting behind the enemy is a great tact…

Getting behind the enemy is a great tactic. I love doing it on the last base on Isla while defending. I did that last night, first when everyone retreating after the village was taken and then dropped off by Dave a few times. Did so much damage, it was great!
One good thing you can do is stopping the UAV. I was huddled in the corner near where Alpha used to be, and unfortunately as a recon I zoomed in on the UAV operator and saw and heard an engineer slapping C4 onto the UAV! Nasty! They weren’t even close to losing so this was a really cheap tactic. With my M24 I tried shooting the engineer, and a body shot didn’t take him down. He ran for cover but the UAV guy stayed so I reloaded, lined up on his head, BANG! Down he goes, and with him the UAV laden with C4! Hehe. I didn’t last too long when they realised where I was.
Next I had a good killstreak when Dave dropped me back there next, he hovered low so they wouldn’t notice the parachute and I got 4-5 kills, including a medic who ducked down next to me. He didn’t know, but I did. BANG! Woo!

Ah fun. It was great. I started the evening playing in a game with Conor, Dave sent me an invite but his squad was then full when I joined so I went back to Conor’s game. Unfortunately I got kicked from that and couldn’t join. The server filled up too. Grrr. I joined Dave’s squad again with the intention of seeing if there was space but no, Dave, Mike and Gary were already playing together. I played with them for a bit, thinking, “alright, how do I get back to Conor’s game?” but Conor joined our team, of course not on our squad unfortunately.
I wish the PS3 had party chat like the Xbox does! There wouldn’t have been any problem then.

Oh, removing the blue fence on the 3rd base in Arica Harbour really helped. I swear, enemies weren’t expecting it and walked out into the open several times!

Anyway, my KDR increased to 0.81, win/loss to 1.63 and my skill level has rocketed to 323 or 174 depending on which skill stat you look at. I just noticed my average lifetime has increased from 59 seconds to 1m 9s which is welcome too.