So I went online last night to play 20 minutes of Bad Company 2 as Mike had said he’d be on. We dived into a game of Onslaught because you can be sure that the game will last 15 minutes or so.
22 minutes later we finished Atacama Desert on hard difficulty. My best time there is 14 minutes so it was a really sucky game. Mike expressed his boredom with the DLC and as a competitive game mode I have to agree. I don’t mind, and enjoy playing it with random players but when I join any friends online it’s to be competitive and go for the win, in a meaningful manner. A better completion time is an incentive, but only a small one. With a little more imagination, DICE could have made the mode a lot more exciting and competitive. We’re all stats freaks aren’t we?
One part of the problem is that each game is much the same as the previous game on the same level. For example on Atacama Desert there are always 2 enemy tanks at the start, then 1 tank rolls up from the left, and a heli attacks. On Isla there’s always a sniper on the building next to the B flag. On Nelson Bay there’s always a medic and assault guy upstairs where Alpha 2 is. It’s predictable where Rush or any game played against humans can’t be.
It speaks volumes when swordsmanx75’s review of Onslaught suggests self imposed rules (only use shotguns) to make the game more interesting. Check out his review here:
Onslaught is fun, it’s lots of fun actually, but rush beats it hands down.
Edit: David has his own review of Onslaught. He pulls no punches:
I gave it a go with Donncha and Mike on hard and to be honest, I was not impressed. As a game mode it’s Squad Rush meets Conquest with AI. And as always the AI is stupid. I’m not expecting total consciousness from AI, but I’d be impressed if the level of intelligence had moved on from that of the original Tom Clancy Ghost Recon games from the beginning of the decade.