Dune Legacy: a modern Dune II game

Dune II, a real-time strategy game released in 1992, was as you may guess based on Frank Herbert’s second book in the Dune series. I didn’t play it at the time as I still owned a C64 at the time but I did play it before the decade was out.

In the game the player must harvest spice, return it to a refinery to convert to credits which are then used to build more harvesters or military units. Your military units are used to defend your harvesters and buildings and also attack your opponents. You control one of three opposing houses with the ultimate aim of conquering the other two.

Dune Legacy is a modern Dune engine that will allow you to play the original game with modern controls and higher resolution graphics. As well as Dune Legacy there’s also Dune Dynasty based on OpenDUNE.

They all require the original game to run but if you search carefully you’ll be able to find it online.

I haven’t played much of the game yet but it plays much the same way I remember in the past. Go get it if you’re a fan of RTS games. When you’re finished with that have a look at OpenRA, an open source implementation of Command and Conquer: Red Alert.

A SNES Mini found a new home

The first Nintendo console I owned was the Gameboy Advance. The earlier Nintendo machines passed me by as I was busy coding on the C64, messing with the Amiga and PCs and college then kept me busy!

I never owned a SNES and Nintendo 64 and rarely even used the real hardware. The only game in the SNES Mini collection that I’m nostalgic about is F-Zero as I loved playing that on the Gameboy and it plays perfectly on this diminutive machine.

This is a lovely piece of kit though. I like the menu system and the two controllers are wonderful. Now I know why people go on about these and seek out their modern equivalents in 8bitdo equipment.

Apart from games I’m looking forward to tinkering with the machine, and maybe adding a C64 core although the lack of a proper keyboard can cause problems..

Retrograde

Ah Retrograde, a Commodore 64 game released by Thalamus in 1989. The Rowland Brothers, of Creatures, Creatures 2 and Mayhem in Monsterland fame created this game and it shows. Presentation is top notch. Some would say that this is a repetitive shoot ’em up but I love it. Nice mix of flying around shooting aliens and then a bit of a break with the underground bits. I love the graphics and the sound is a delight.

The gameplay is very simplistic, especially underground but the flying weapons are super! Just make sure you have an autofire on your controller. My thumb was sore from two levels when I remember Vice can do the hard work for me. I’m also glad Vice can save a snapshot of the computer state to save my progress as this game takes some time to complete.

Here’s a video someone else made of it:

You Have To Win The Game

What game? No, that’s the title of a free game on Steam and on the Commodore 64!

The C64 version can be found here on CSDb while the Steam version is here. The Steam version works on Windows, Mac and 32 bit Linux! A comment on the original announcement post links to what could be a port to something called FreeBASIC which is available here.

The game is a very hard platform game where you have to collect all the items in the game to complete it 100%. The CSDb page has some spoiler comments so beware of those if you want to avoid them. Then again, this game came out in 2012 so you probably know about it already.

The game is great, but the the stand out thing for me is the flawless C64 port. It looks very much like the modern Steam version, with the same sounds and graphics which isn’t surprising as they’re fairly basic. The game plays the same, at least as far as I’ve got to!

Many people love this game for the CGA colour palette but it’s a reminder that the PC had humble beginnings comparable to the Commodore 64. The Commodore Amiga released in the mid-eighties blew away anything produced on the PC for many years.

When Bob Started a Syndicate

The other day I was reading through the very last issue of Ace Magazine when I came across an "In the Works" preview of a game called Bob. It was the temporary name given to a work-in-progress game by developers Bullfrog.

It meant nothing to me until I saw the screenshots.

That looks very familiar! It was the classic Bullfrog game, Syndicate!

Bob looked like a much more complex game than Syndicate turned out to be so I'm glad the game was tweaked and tuned before release. It's one of the few games I've actually finished, except for the American Revolt add-on. I never even managed to complete the first level in that! I haven't found much online that links the name Bob to Syndicate but this great RPS article does. That was published in 2008 and it's amusing to see the comments wishing for a remake of the game. We got them, they didn't make quite the same splash as the original.

Syndicate had the veneer of strategy. You could separate out your agents and send them off in different directions, but really, the most fun was to be had when all four were rocking gauss guns and causing all sorts of mayhem!

The very last level in Syndicate was really hard. You'd last all of about 10 seconds before succumbing to superior firepower until you figured out the right strategy to complete it. If you've already played it, or know you'll never do so, check out the video below:

Syndicate was followed by the American Revolt add-on. It comes packaged with the GOG release so you've no excuse not to try it, except that it's hard as nails. I don't feel bad saying that I had no idea how to complete the first level until I saw this ..

Syndicate Wars followed as a proper sequel some time later, but IMO it comes nowhere near being as immersive and addictive as the original Syndicate. I didn't like the graphics and it didn't sit right with me at all.

A modern remake of Syndicate came out in 2012, which I bought in 2014, but it only runs on Windows so I haven't played it much.

In 2015 a spiritual successor to the original Syndicate was released, Satellite Reign. It looks beautiful, and the screenshots have that Syndicate vibe but to play it is painful.

On a more positive note, there's also Free Synd, a GPLed implementation of the Syndicate game engine. The last release was in 2016 however.

The original 1993 version of Syndicate is available on GOG. I highly recommend it. Even if your computer isn't powerful it's bound to be better than even the most expensive home PC or Amiga of the time. GOG have packaged the game with Dosbox so it's a one click install and run. The game is cheap and well worth checking out if you're a gamer.

Creeper World 3: Arc Eternal – Farbor

Creeper World 3 is a sort of a tower defence game but it’s more a real time strategy (RTS) game. You move your pieces to combat the relentless Creeper as it flows over everything to consume the map. It’s a mostly easy-going game as you can pause and consider your next move and once you’ve set up your initial defences you can take as long as you want.

Usually it’s easy going and fun.

Not so In Farbor where you’re under a strict time limit as a ship is under construction and you must stop it before it launches. It’s so difficult for an early level that there’s a pinned discussion thread on the Steam Forums explaining how to skip it.. It took me many attempts to beat this level, and I had the help of the video above. If everything isn’t just right you’ll be found lacking near the end game. It was a hell of a feeling beating this level. Yes, even though I copied what someone else did. I managed to beat that level in just over 16 frantic minutes. As well as employing the strategy in that video I also used snipers to take down two of the incoming ships to slow down construction, and built a forge to make energy and ore more efficient. I think I wouldn’t have beaten the map without those two additions.

The game was in a recent Humble Bundle, and apparently I bought it a long time ago but only got around to playing it recently. It’s on Steam at a cheap price. Go get it, it’s a fabulous game!

Pokemon Go > Ingress

I bet Niantic wished they’d created a Pokemon game four years ago instead of labouring on Ingress all that time. Pokemon Go was released last week in the US and has already spawned many a meme on Facebook. It apparently has more concurrent players than concurrent Twitter users.

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My first, in the wild exposure to it was today when I saw some teenagers talking about it over lunch at a cafe.

Then some twenty-somethings arrived looking at their phone screens and shouting something about the game. In a daze they walked around with heads bent.

A short time later we walked past a group of kids, still in school uniform but with eyes firmly glued to phones.

Anyway, it was months after I started playing Ingress that I saw another person playing the game. Pokemon Go is already much bigger. Hopefully they’ll be able to keep the game interesting. My sone was never interested in Ingress, but he’s already asking about the new game. I don’t know which game will be better once Pokemon Go receives a few updates. It took ages for Ingress to be fleshed out so I expect much more from them.

I haven’t tried it because my phone is broken. Boo. I had the device on a table, swiped up the screen and the display suddenly went almost all flashy green. I rebooted but now the screen won’t respond to any key presses. It better be covered by warranty as I only bought it a few months ago!

Megablast Banjo Remix

Here’s rather impressive remix of the Xenon 2 Megablast main title tune created by a talented banjo player!

Long time readers may remember I used the original music in a video for a short but fun game of Bad Company 2. We joined a game with nobody on the other side so we had fun with the crates, grenades, bullets and smoke. Looking at the date on the video I can’t believe that was almost six years ago!

My Mr Robot

When people talk about how great Mr Robot is I agree but I suspect we’re not talking about the same thing.