Parents should parent

I know a good few dads (and maybe one or two moms) read this blog, and they play video games after their offspring has gone to bed so I thought this Penny Arcade article would be of interest.

The cartoon that goes with it is a blast too, and rings a bell with me as I’ve watched my son play through yet another level of Little Big Planet (although to be fair, he plays it in the evening when it’s too cold or dark to go out anyway).

I wonder if he’d enjoy Minecraft. Building worlds and blowing up worlds would appeal to him I’m sure. He already wants to to get an electronics kit he spotted in Maplins. A kit that he’s a bit too young for, but the little boy in me wants to get it for him too, just so I can play with resisters, capacitors and diodes again. 🙂

WP Super Cache and mod_pagespeed

So I finally got a chance to try mod_pagespeed on this server. I particularly wanted to know if it behaved well with WP Super Cache as I’d read reports that it causes problems.

Unfortunately those problems are real but I’ve been told that a new release will be out shortly to address a few bugs so perhaps this will help.

If you’d like to try mod_pagespeed make sure you disable compression in WP Super Cache and clear the cache first. Even though the docs state that the module always generates uncompressed HTML it appears to do the opposite. In fact, it tries to load mod_deflate:

# more pagespeed.load
LoadModule pagespeed_module /usr/lib/apache2/modules/mod_pagespeed.so

# Only attempt to load mod_deflate if it hasn’t been loaded already.
<IfModule !mod_deflate.c>
LoadModule deflate_module /usr/lib/apache2/modules/mod_deflate.so
</IfModule>

When things were working, supercached files were processed by mod_pagespeed correctly, I noticed inline Javascript was modified to remove whitespace and I presume other changes were made too but I already minify things and have static files off on another domain so perhaps the changes made on my pages are less minimal.

The changes made by mod_pagespeed, like minifying inline Javascript, are not cached by WP Super Cache so your server has to make these changes each time a page is served. I know that mod_deflate does not cache the gzipped page content, but zips up the page each time it’s served. Mod_pagespeed does however provide a caching mechanism so there’s a good chance those changes are cached there. I haven’t looked at the code so I don’t know.

I did have problems with dynamic pages. A simple phpinfo() refused to load quite often, and backend requests sometimes became stuck. Load on the server sky rocketed occasionally, usually when the module cache directory was emptied.

For now I’ve turned mod_pagespeed off but that might change as this is a young project and maturing fast! I’ll update this post whenever this happens.

Bad Company 2 VIP Map Pack 7

Oh DICE! How you pull at our heart strings! For months you released map packs that were little more than gameplay mode packs, enabling new modes on existing maps. Now, when Bad Company 2 is facing stiff competition from the upcoming Black Ops you release a map pack with actual new maps!

Details are on the official blog post, but here’s a snippet from it:

VIP Map Pack 7 is on its way to Battlefield: Bad Company 2. This pack will include four maps never before available in Battlefield: Bad Company 2 multiplayer, two of them being fan favorites Oasis and Harvest Day. As always, this content is free for PC and console VIP players. Read on for the full story.

Map 1: Oasis
Origin: Battlefield: Bad Company multiplayer
Game modes: Rush, Conquest, Squad Rush, Squad Deathmatch

Map 2: Harvest Day
Origin: Battlefield: Bad Company multiplayer
Game modes: Rush, Conquest, Squad Rush, Squad Deathmatch

Map 3: Cold War
Origin: Battlefield: Bad Company 2 singleplayer
Game modes: Rush, Squad Rush, Squad Deathmatch

Map 4: Heavy Metal
Origin: Battlefield: Bad Company 2 singleplayer
Game modes: Conquest, Squad Rush, Squad Deathmatch

Can’t wait to get my hands on those!

Bad Company 2: Smoking on Isla Inocentes Rush

Yet another gameplay, but this time rush on Isla Inocentes. Audio was recorded through my Macbook’s internal microphone and it sounded fine when I played it back before uploading but now I can hear a slight background hiss.
Unfortunately the 3.5mm jack on the Macbook isn’t powered so a cheap and cheerful mic won’t work and I need to use a USB one. Complications, complications, complications!

From the description I posted on Youtube:

Using smoke to confound the enemy on Isla Inocentes. I never do well when I use smoke but it helps the team sometimes. I spend so much time smoking up an area I become a target for snipers. I guess I have to be exposed to enemy fire more often than I like too.

I did figure one important thing from this game. You can spot enemy players through your own smoke.

Audio was recorded on my aging Macbook’s internal mic and it’s nice and loud. Shame about the slight background noise and right at the end my wife came into the kitchen but thankfully didn’t do anything but roll her eyes as I spoke to my computer!

My KDR is slowly creeping up, it’s 0.86 now. I doubt I’ll ever get it to 1.00 simply because I don’t have time to play it that much and my early games in standard resolution really put a dent in my stats. One of these days I’ll be a good player. Yeah. Right.

Colin’s Rush Playbook for Isla Inocentes is here

Black Ops: Sniping against Bots

Apparently Call of Duty Black Ops came out in Spain and Germany already, has it? That’s how this guy got to play against the (terrible) bots in “Nuketown”. This is the second Black Ops video I’ve seen on this level and the graphics in both really bug me, I prefer the gritty and “real” textures of well practically every other shooter.

I hope this was on easy setting, but the same setting in Bad Company 2 onslaught is far harder. Apples and oranges comparison perhaps but they’re all bots.

Comments on that video suggest that quick scoping has been patched already so it’s harder, good I guess. (via)

Defending Bases on Nelson Bay

Bad Company 2 is a game that relies heavily on team work to win matches. None so necessary as when the crates have to be defended in game of rush. Here’s a game where I helped in that role several times.

Notice I got revived? The poor medic got shot down by the same mounted gun that shot me down a moment earlier. Oh dear. (see this video for more of his reviving work..)

Music is a great remix of C64 classic game Delta’s main tune. Remix by Graeme Slapp while the original was by Rob Hubbard.

Defending on Nelson Bay

Another gameplay video, this time Bad Company 2 and on Nelson Bay again. Duck had just signed off but I stayed around for a few more games. In a previous game the team we were playing won a lengthy 30 minute game of rush by C4ing the one remaining MCOM station when they were down to 7 tickets. An act of desperation, and really pissed me off after such a long battle! That’s probably one reason we stuck to Alpha in this base. We had to.

Commentary volume is slightly higher but I had to talk quietly because the rest of my family were in bed and I didn’t want to wake them up!