Good news today! Black Ops has been updated! Lots and lots of fixes in this patch but one I’m really excited about is one right at the end:
Additional fine-tuning of audio levels and ranges for footsteps and gunfire
Maybe now I’ll be able to hear the baddies in my headphones and Ninja will be useful. (Thanks Mike for the heads up on the update!)
(And please DICE staff, if you’re reading this. We’re still looking forward to the next installment of BfBC2 expansions. BLOPS is simply a stop gap until map pack 7 and the Vietnam expansion are released!)
Update (2010-11-18) The post linked above has been updated with 2 very important changes:
Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared – in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
Experimental slight reduction in knife lunge range – this is a trial change
Have you noticed these changes?
0 thoughts on “COD Black Ops Updated”
Damien has asked me to ask you if this patch is on both formats (PS3 & XBOX) or just PS3?
It’s on both AFAIK. I’d say the codebase on each is probably fairly similar.
Ahh ok cheers. I did just click the link and it does say ps3 players but hey, he will just have to see tonight wont he….like I care mwuahaaaaaaaaa!! No game = so what lol 😉
On another note, Im just looking at your Battlefield Bad Company 2 Beginners Guide and thinking wow what an excellent post this is (maybe one day I’ll get it) and scrolling through I have made a comment. I was like jeez I dont remember reading this let a lone commenting.
Bad Company 2 is a great game, if you ever do get a PS3 you have to get this game. I have it on Xbox too but finding time to play them all is a problem!)
If I get a ps3, this will be the first game I get without any doubt. I need a good medic to show me the ropes 😉