HOWO: Use online matchmaking to your advantage

Or how to get a squad of highly skilled players into a game of Battlefield Bad Company 2 with newbies.

Bad Company 2 like Modern Warfare 2, Halo and practically every other online shooter have matchmaking systems to match players of similar abilities. If you follow a few easy steps you can take advantage of that.

In Bad Company 2 you can create a squad and invite your friends to play in a game. The game then uses a secret algorithm to match your squad up with a similarly talented team and opposition. Unfortunately I noticed when a high level player was on our squad I got trounced and came out of the games with a terrible KDR.

On the other hand, when I joined a low level player in his game, and we were joined by higher level players we stomped through the game for the most part.

So, it occurred to me last weekend that this could be used this to our advantage. Have a low level player join a game and then invite his team mates in. If you really wanted to cheat the system the low level player could then logout and login again as his real player (with a much higher level character of course.)

We inadvertently verified this last night. I fired up Bad Company 2 and found that Dave (evadlive) and Geoff were already online. I joined their game and proceeded to get pummeled by the other team. We were on different squads but before long David (bigpresh) joined me. I gave up after 2 games before asking bigpresh if he wanted to move on to a game that suited our skill levels. I sent evadlive a message saying I was going to look for another game.

I joined a new game, invited bigpresh in, and a few minutes later evadlive joined us, and invited Geoff in. We proceeded to have an easier game of it. Most of the other players in the game were less than level 10, and I don’t think anyone was more than level 16 or 17 (I’m level 15). On Isla, we successfully defended the first base. The other team took Alpha but got no further, although it was close. When we were attacking we won too. Made a nice change from the previous few games.

I don’t think the match making system in Bad Company 2 is based entirely on rank. The game has separate skill level and score per minute values. Thanks to my previous games those were likely suffering which, err, explains why we were placed with such low level players. 😉

So, there you have it. We were playing on PS3 which is due to be patched on Tuesday and includes some match making changes so it’s entirely possible that the game will attempt to stop “abuse” like this in the future, but short of stopping people joining a friend’s session it’d be very hard to stop this. I know that players are juggled around between rounds, but our squad always remained as it was.

As a related reference point, watch these three videos Geoff posted on his channel. He and 3 other skilled players created new accounts and, with only newbie weapons, fought and won several rounds of Squad Deathmatch. They won so decisively that most of the other teams left the game at one stage! I posted a comment suggesting they had been matched with other players who probably weren’t very good but Geoff replied that some of the games were tough, and involved level 40+ players. I’d venture to say those players joined the game after it had started, joining the session of a friend. Either that or they were really useless players to be matched against newbie recruits.

Bad Company 2 Montage – Invaders Must Die

Gavin has just released his first Bad Company 2 montage video. It’s an impressive montage of sniper and tank action.

Unfortunately his site isn’t loading for me (something weird with my dns and his site) and I left a comment but it didn’t post. Honest Gavin! I did!

I loved his takedown of the helicopters, but the opening scene is a little too long. Great video nonetheless.

BC2 back stabbing rewarded again

Bad Company 2 will get a new patch on PC next week. One of the bugs fixed is for those who like sneaking around …

Knifing people in the back works again

There are other tweaks too:

Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.

‘Course it’s all for PCs, no sign of console patches any time soon. Here’s a Reddit post on the above tweaks.

Edit: I was wrong, consoles are getting patch on May 11th. The patch will include the changes above plus the changes in the previous patch so super fast tracers and nerfed M60s will be the order of the day on consoles soon too! Ug Banga Whack.

Engineers rock on Arica Harbour

You gotta love the engineer class when playing on Arica Harbour in Bad Company 2. Whether attacking or defending on the first base they’re very useful due to the large number of vehicles on each side. Instead of an RPG or CG I equipped mines and made a dent in the attacking armour. 3 kills with mines! Woo!

Good thing too because I don’t think much of the primary weapons they get. I’m sure I used the M1 during that round.

Positive Bad Company 2 Results

Celebrate when you’re doing well! The following screenshots were taken of my stats during this gaming session and I was very pleased with myself.

I haven’t played much in the last 2 days but I did play 2 rounds with a (mostly) good group of guys yesterday evening. There was one annoying wookie on my squad who persisted in staying well back from the main fighting. I mean like, 1 base back far back from the fighting. I spawned on him once and cursed him for having to run so far to join the action again. I could have sworn we lost one game and then won the second game while defending but my stats say I won both games. Is that a bug?

Bad Company 2 Shotguns

Spurred on by the videos below I decided to give the shotguns in Bad Company 2 a go yesterday evening. I played about 15 minutes of a game of Rush on Arica Harbour. I joined the game late when our team was about to lose Alpha and then quickly lost Bravo in the first base and the fight in the town went just as quickly too.

The shotguns (pre patch) are great, within their limitations. You’ve obviously got reduced range and on a wide open map like Arica Harbour they’re not ideal but in close combat when the other team had bombed the third Bravo it was effective. According to my stats I got 4 kills with them. 2 for each of the 870 and Saiga, and 1 headshot for each too! I preferred the Saiga for it’s semi auto fire, and switched back and forth between magnum ammo and extra shells so I couldn’t really tell a difference in such a short game.

The two videos below give conflicting advice. Use whatever suits you best. 🙂


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I always wondered about this. If you quit during a game of Rush does that count as a loss on your stats? I don’t think so. My “rounds played” and win/loss haven’t changed as I never finished the game I was playing.

Rocking Rush, the video

Geoff posted a new Bad Company 2 video yesterday evening, one in which Dave and myself feature. The clip of the attack on a crate in Laguna Presa was one we played a few weeks back. I was across the road laying down smoke but eventually got spotted by an assault guy.

The other team were seriously good, and I think they held us off the next base. (Thanks Dave for the heads up. I hadn’t checked Youtube yet this morning!)