BC2 back stabbing rewarded again

Bad Company 2 will get a new patch on PC next week. One of the bugs fixed is for those who like sneaking around …

Knifing people in the back works again

There are other tweaks too:

Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.

‘Course it’s all for PCs, no sign of console patches any time soon. Here’s a Reddit post on the above tweaks.

Edit: I was wrong, consoles are getting patch on May 11th. The patch will include the changes above plus the changes in the previous patch so super fast tracers and nerfed M60s will be the order of the day on consoles soon too! Ug Banga Whack.

Engineers rock on Arica Harbour

You gotta love the engineer class when playing on Arica Harbour in Bad Company 2. Whether attacking or defending on the first base they’re very useful due to the large number of vehicles on each side. Instead of an RPG or CG I equipped mines and made a dent in the attacking armour. 3 kills with mines! Woo!

Good thing too because I don’t think much of the primary weapons they get. I’m sure I used the M1 during that round.

Positive Bad Company 2 Results

Celebrate when you’re doing well! The following screenshots were taken of my stats during this gaming session and I was very pleased with myself.

I haven’t played much in the last 2 days but I did play 2 rounds with a (mostly) good group of guys yesterday evening. There was one annoying wookie on my squad who persisted in staying well back from the main fighting. I mean like, 1 base back far back from the fighting. I spawned on him once and cursed him for having to run so far to join the action again. I could have sworn we lost one game and then won the second game while defending but my stats say I won both games. Is that a bug?

Bad Company 2 Shotguns

Spurred on by the videos below I decided to give the shotguns in Bad Company 2 a go yesterday evening. I played about 15 minutes of a game of Rush on Arica Harbour. I joined the game late when our team was about to lose Alpha and then quickly lost Bravo in the first base and the fight in the town went just as quickly too.

The shotguns (pre patch) are great, within their limitations. You’ve obviously got reduced range and on a wide open map like Arica Harbour they’re not ideal but in close combat when the other team had bombed the third Bravo it was effective. According to my stats I got 4 kills with them. 2 for each of the 870 and Saiga, and 1 headshot for each too! I preferred the Saiga for it’s semi auto fire, and switched back and forth between magnum ammo and extra shells so I couldn’t really tell a difference in such a short game.

The two videos below give conflicting advice. Use whatever suits you best. šŸ™‚


(via)

I always wondered about this. If you quit during a game of Rush does that count as a loss on your stats? I don’t think so. My “rounds played” and win/loss haven’t changed as I never finished the game I was playing.

Rocking Rush, the video

Geoff posted a new Bad Company 2 video yesterday evening, one in which Dave and myself feature. The clip of the attack on a crate in Laguna Presa was one we played a few weeks back. I was across the road laying down smoke but eventually got spotted by an assault guy.

The other team were seriously good, and I think they held us off the next base. (Thanks Dave for the heads up. I hadn’t checked Youtube yet this morning!)

We started off badly. Dave and I. He joi…

We started off badly. Dave and I. He joined me and the team I was initially matched with overran us in every game. They used helis to drop off soldiers behind our lines, they used mobile spawn points effectively, they beat us to a pulp. Dave blogged about the night’s gameplay too.

Unfortunately my PS3 disconnected twice. The first time it totally crashed and needed to be rebooted, and the second time I had just flanked a recon and an assault guy on a roof. I stabbed the assault guy as he was closer and moved away to hit the recon guy when I got a black screen and was disconnected! ARGH! I was so pissed off. I checked my stats in the game later I didn’t get a dog tag for that kill. FFS. I was fit to …

After I reconnected we thought a strategic retreat from that game was in order and eventually found ourselves against a better matched team. We won several rounds, even holding them off at the second base in Nelson Harbour and the first base in Port Valdez. I stayed in the construction site there for most of that round. First time I had done that and went mad cutting down trees, spotting and taking down enemies. Got a killstreak of 8 for my efforts! The construction site was taken by three enemy at one point, they started to use the heavy MG and watch the field of battle in front, not keeping an eye on the stairs. We rushed back, I was trailing having spawned below and I caught sight of Dave getting another 2 dog tags to add to his considerable collection.

My handy tracer came out too and helped me plant a few CG rockets on tanks, but I was quite proud of myself hitting a tank across the map without tracing it.

On Port Nelson we quickly lost the second Bravo station. I was heading over there when I saw at least 3 of our team outside the building but they failed to stop it. Regardless, we held the attackers off in fine fashion at Alpha.

Always pick up kit, especially if you’re out of ammo! I was leveling up the recon class but I ran out of ammo and David and I were on the roof of the second Bravo on Nelson Bay so no quick access to an assault ammo box. Unfortunately David was taken out by a sniper in a tree and he hit me too but I survived. I was able to get David’s medic kit. Unfortunately by the time I had made sure the coast was clear I was too late to revive him but I made good use of his LMG spawn trapping the other team as they rushed to defuse Alpha. He spawned on me, we took the other crate and moved up!

My KDR has increased to 0.61 (had a positive KDR in a number of games), a nice jump of 0.02. I leveled up to 15, Staff Sergeant III and unlocked magnum ammo which is a beast. For someone who can’t aim to (sometimes) save his life it’s a huge help.

Thanks to Dave, David, and minato88 who made a great squad to fight alongside!

Almost time for shotguns

Bad Company 2 on Xbox and PS3 hasn’t been patched yet but it will be soon. Until it is, shotguns with magnum ammo are way overpowered. Check out this clip via this post.

I haven’t unlocked magnum ammo yet so I can’t try it out. Hopefully soon as I’m very close! Here’s some more info.

And some general tips for BC2 I found on Reddit:

Out this evening with my wife at a Queen tribute band. Woohoo, thanks Dad for babysitting! šŸ™‚