I bet Niantic wished they’d created a Pokemon game four years ago instead of labouring on Ingress all that time. Pokemon Go was released last week in the US and has already spawned many a meme on Facebook. It apparently has more concurrent players than concurrent Twitter users.
My first, in the wild exposure to it was today when I saw some teenagers talking about it over lunch at a cafe.
Then some twenty-somethings arrived looking at their phone screens and shouting something about the game. In a daze they walked around with heads bent.
A short time later we walked past a group of kids, still in school uniform but with eyes firmly glued to phones.
Anyway, it was months after I started playing Ingress that I saw another person playing the game. Pokemon Go is already much bigger. Hopefully they’ll be able to keep the game interesting. My sone was never interested in Ingress, but he’s already asking about the new game. I don’t know which game will be better once Pokemon Go receives a few updates. It took ages for Ingress to be fleshed out so I expect much more from them.
I haven’t tried it because my phone is broken. Boo. I had the device on a table, swiped up the screen and the display suddenly went almost all flashy green. I rebooted but now the screen won’t respond to any key presses. It better be covered by warranty as I only bought it a few months ago!
Here’s rather impressive remix of the Xenon 2 Megablast main title tune created by a talented banjo player!
Long time readers may remember I used the original music in a video for a short but fun game of Bad Company 2. We joined a game with nobody on the other side so we had fun with the crates, grenades, bullets and smoke. Looking at the date on the video I can’t believe that was almost six years ago!
Many years ago I mentioned the first computer system that came into my family home. I couldn’t remember what it was called and it had been thrown out years before. I had searched retro console sites, looking through “history of computing” Youtube videos, and more but I couldn’t find it anywhere.
That was until Saturday afternoon while out on a photowalk in Cork City! In the window of the retro gaming shop on North Main Street was a sight I had last seen more than thirty years previously. I couldn’t believe it!
Now that I have a name, the Telesport SD 050C I could look it up and I found out that it was one of a number of Pong clone machines released in the late 1970’s. The 050C family aren’t very rare and aren’t worth much but it was a strange nostalgic feeling looking at it there after all this time.
It’s a Pong clone. The screenshots above are basic but in the early 80s it was a lot of fun. I don’t remember the model we had having that many colours. Must have been an earlier model I guess. Here’s a brief history lesson:
The world was undergoing “PONG Madness”. It seemed only natural that developers would create advancements to the original AY-3-8500 chip to incorporate color and even more games. This explains the amount of PONG systems since each machine contained a different chip. However things were handled different in some areas particularly in Europe.
Europe did not see the release of the Intellivision and Atari 2600 till the early 1980s. This allowed Pong to have a longer success. Rather then creating a new machine for each new chip, developers took the General Instruments popular line of chips and slapped them into cartridges. These carts were not like ROM carts used in later systems. They simply housed a specific General Instruments processor chip with pin outs to interface with a console. These were the PC-50X line of cartridges (see the Games section for specifics).
With the PC-50X cartridges available, console manufacturers were able to produce a machine that could play several games and market them at a low cost. The units were made in various countries and were marketed by Creatronic, Hanimex, ITMC, Rollet, GrandStand, Soundic and lord knows how many other manufacturers. There are literally over two hundred console variations that utilized this technology.
The initial model SD-050 varied in terms of outward appearance (colors, etc), manufacturers names and slight modifications. However each unit had the same overall design with two detachable controllers with 10 buttons located on the top of the machine. These 10 buttons, which clearly identify a PC-50X based console, were used to select the different games available on each cart. The SD-050 model only produced black and white video.
New models such as the SD-070 and SD-090 appeared and sold well into the 80s since the units were far cheaper then the newer consoles making waves in the US and Japan. These newer models played the same carts, but added additional settings, sound and SECAM color (4 colors).
There were far too many PC-50X cart accepting consoles and it is difficult to list them all.
More links to read up on the PC-50X cartridge and related machines:
I found one video on Youtube featuring this machine!
I resisted the urge to buy that machine last weekend. I may have a CRT TV in the attic but the games are so simplistic it’s best to leave them in the past where they belong. The machine architecture isn’t emulated but the games could be remade easily by anyone interested. Hmm, maybe..
Anyway, I recently discovered ComputerCraftEdu which is a mod for Minecraft that has both a drag and drop and text mode code editor to program turtles that do anything the player can do. It’s a different beast to ScriptCraft and necessarily more limited but I think it’ll make it easier to teach the basics of programming to my eight year old son. Loops, conditions and functions are all possible here and will hopefully give him a taste for what’s possible. He’s already hooked on command blocks but that single line interface is awful!
Installing ComputerCraftEdu is fairly easy, but we experienced some odd problems:
Minecraft would crash as soon as we started a map saying it was “shutting down internal server”. The problem was the draw distance. Set that to 16 blocks and it fixes it.
One of our machines had weird graphical glitches. Blocks were see through, or corrupted, the icons of the drag and drop editor disappeared but showed the text hint when the mouse hovered over them. Setting Mip Mapping to 2 (from 4) fixed that.
I’m not a huge fan of football or spectator sports but there’s a certain charm about Kick Off World or “The Player Manager 2016” (I can’t decide what it’s called). It’s a remake of the Kickoff/Player Manager games of the 90’s on the Amiga. Graphics are simplified of course. The view of the playing field is overhead like in Kickoff or Microprose Soccer but still manages to be interesting, at least for the first few matches. You can also skip the game and go straight to the results if all you’re interested in is the managerial side of the game.
There’s loads to see in the game, lots of players and teams as well as options to set tactics. Go get it on Windows, Mac, Linux or even Android. They’re all linked from their homepage including a (slightly out of date) Flash version you can play in your browser! Watch out for updates on their Facebook page.
Use CCleaner and winapp2 to clean out the junk left behind by Steam installers, temporary files, cache files and more.
Before you run this make sure you play all your Steam games at least once or you’ll have to “verify integrity of game cache” of each which will force a download of the install files again. The UI is basic, you can click a box to select all games plus Desura and Steam install files so I went for the big one. I saved 17GB of space by deleting Desura game cache files I didn’t know I could delete. I found out afterwards that there’s an option in Desura to “Clean up MCF’s after use” too which is probably worth doing if you’re running short on space.
There’s also the Tikione Steam Cleaner but it’s written in Java and it’s 195MB when installed! Check out this thread on Reddit for more. I found out about winapp2 there.
While we’re on the subject of saving space, download Space Sniffer to see where all your space is used.
Prison Architect is a game where you design and run an ever expanding prison. It’s still in early access but the developers bring out a new update every month.
The latest update introduced random characteristics for new prisoners. For example, some will be volatile and cause a riot for no reason at all. Others will be stoic and pay no heed to any sort of punishment given. Imagine a prisoner who was volatile and stoic? They also apparently increased the chance of a prisoner trying to escape using a tunnel. That’s why my guards perform a shakedown of the prisoners every second night to catch these subterranean trouble makers.
In the screenshot above, a dog handler suspected a tunnel was being dug so I ordered my workmen to dismantle local toilets, and look what they found! Upon further investigation I found another two toilets compromised. Quite a stink.
You don’t see that in Orange is the New Black now, do you? (No spoilers please for those who haven’t seen season 2!)
The Android version of Terraria is on sale right now on the Play Store and Amazon App Store so I bought it last week and it’s a pretty decent port of the PC original. Controls are reasonably good although I’ve sometimes found the movement swipes (left side of the screen) get confused and my character uses his weapon/tool instead. The local multiplayer over wifi is great!
Anyway, I had ordered a Ipega 9025 controller on dealextreme and it arrived a few days ago. It’s a bluetooth controller designed to hold a smartphone in a cradle so I was interested to see if it would work with Terraria. Initial tests were not good and various forums said Terraria didn’t support the controller. I tried Tincore Mapper but could not figure out how to map anything.
I finally read the manual for the controller and found it mentioned something called the ipega game lobby. You can find the APK for it here. It’s the file called “IPEGA Game Center_ENG.apk” and should be side loaded on your phone. Most of the app has been translated to English but Chinese characters still show up in a few places. Getting it to work is a bit fiddly too. My Galaxy S4 wouldn’t always connect to the controller, but the game lobby would usually find it and launch the test app. Moving the analogue sticks around moves a green dot on the screen to verify it’s working. Terraria now works fine and is very playable with the controller!
Ittle Dew worked perfectly and I also tried RetroArch, the multi-system emulator. It didn’t pick up the controller until I defined the keys explicitly and told it which “keyboard device” or IME to use.
Here’s where the major downside to using the game lobby comes in. It doesn’t require root which is great, but it does ask you to set the controller as the default keyboard. That means when you later use your phone to send tweets, emails or type anything it’ll be through this keyboard. I’m rather fond of Swype, and TBH, I don’t fully trust them that they won’t try to download everything I type.
There is a way around it however. By using Llama Profiles I set up an action to catch when the controller disconnects. It then used the secure settings plugin to change the keyboard back to Swype and display a brief message saying, “Swype activated again”.
The Ipega 9025 is also available on Amazon UK and Amazon US. The controller feels good in my hands. It’s not going to feel as good as an Xbox 360 controller but it gets close and it’s super convenient being able to clip the phone to it. Recommended!
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