The death yesterday of Keith Flint left many shocked and reaching for their CD collections but I remembered that one of their songs was featured in a Commodore 64 demo.
Censor Design sampled Prodigy’s “Smack my Bitch Up” and used it as the sound track to the final part of their excellent demo Wonderland XIII. Click play on the video above to see it in action. It’s really amazing!
It’s worth watching the whole video but if the embedded version above doesn’t load at 7:33 then load it from here instead or here’s another video of the music played back by two SID chips which IMO sounds even better!
For those at the back who don’t know, the C64 was released in the early 80s but developers made it work magic and do things thought impossible, such as in this case playing sampled sound!
Edit (2019-03-22): Here’s a version of Voodoo People from Bad Boy by Samar Productions. Amazing what the SID can do!
Can you tell me why the very short BASIC programme above has a syntax error?
But then the one with a slightly renamed variable name is perfectly ok?
It turns out it’s one of the limitations of Commodore BASIC V2. As explained here:
Variable names were limited to two letters. Or, specifically, any variable name longer than two characters was truncated, so that MARKUP and MAINTOTAL would both point to a single variable named MA.
Can somebody confirm this? IIRC, the C64 could handle longer variable names, but it’s a long time ago so I could be wrong.
Correct, the first two letters of a variable name must be unique. Also, your example variable MAINTOTAL contains the reserved word INT which would produce a ?SYNTAX ERROR. —CarstenKlapp
The word BORDER contains the BASIC commandOR that cannot be used in a variable name!
I have no idea if I knew this back in the 90s. I presume I did but it had me scratching my head for 10 minutes last tonight trying to figure out why my BASIC programme wasn’t running.
The (re)discovery that variable names shouldn’t be longer than 2 characters long also explains the terse variable names I used in the BASIC portion of DMSREADER. We’re spoiled these days.
I also discovered that petcat doesn’t like uppercase BASIC commands but I have a nice Makefile now to compile BASIC and ASM portions of Disk Masher and copy them into a D64 for testing so it was a productive night.
Follow along from “I Go To Rio” to “Ritmo De La Noche” to “Every Teardrop Is a Waterfall” by Coldplay. I had no idea Ritmo De La Noche had such a history!
Of course there’s a C64 version! Maduplec of BUDS/NATO/Crest fame created a SID version of Ritmo De La Noche for his 1992 Glober demo. Every time I hear that song I think of that demo. I couldn’t find it on Youtube so you’ll just have to fire up an emulator to watch the spinning globe but here’s the SID tune!
You can be nostalgic about something for a lot longer than that thing was current. So it is with the Commodore 64, the Speccy and early computers in general.
I had a rubber keyed Spectrum 48K for a couple of years followed by a C64 that I used every day for another 4 years or so and here we are in 2019 and I’m reading about those ancient computers. I’m not the only one. There are vibrant communities around both computers and it’s great to see!
Somehow I can’t see myself feeling the same way about Windows 3.1, but I have to admit I have maybe not so fond memories of tuning autoexec.bat to get a few KB more memory in the DOS days…
What are the books I’m reading and where can I get them?
If you had a Commodore 64 in your youth, or you’re simply curious about the games produced for the system then Gamebase64 is for you.
Gamebase64 is an effort to catalogue every single Commodore 64 game, along with associated media like music, tape or disk covers, adverts and magazine reviews
It’s huge! The latest version is V15 and was released in 2016 holding 25,700 games. The games themselves don’t take up too much data but the artwork, music, and associated material really take up a lot of room. The whole collection is available as 3 ISO files and an artwork zip file. You can find download links to all of those in this thread, but if you don’t want to download them you can browse the collection here (or here) too. You’ll need to download the GameBase frontend to view everything as well as the V15 database files. I use Vice to emulate the Commodore 64.
GameBase itself is a database frontend for Windows that supports multiple databases. Many systems from the Commodore Vic20 to the Amiga or the Speccy and Amstrad CPC range are covered. You can find links to them on the GameBase website as well as many other databases.
I mainly use a Mac so I use Gamebase64 Browser. It’s a very slick frontend but if you search around you’ll find frontends written in a variety of languages for various modern platforms.
Installation was as simple as copying everything out of the ISO files into a directory, installing GameBase64 Browser in the usual way and when first run, pointing it at the directory where I had copied everything else.
Single disk and tape games work perfectly fine but I’ve had trouble with multi-disk games. To play Retrograde I had to manually unzip both disks into a temporary directory and load them in Vice outside of GameBase64 Browser. Not difficult at all but worth remembering when your favourite game asks you to insert disk 2. 🙂
If you’re at all interested in retro computers then GameBase is definitely worth checking out!
Ah Retrograde, a Commodore 64 game released by Thalamus in 1989. The Rowland Brothers, of Creatures, Creatures 2 and Mayhem in Monsterland fame created this game and it shows. Presentation is top notch. Some would say that this is a repetitive shoot ’em up but I love it. Nice mix of flying around shooting aliens and then a bit of a break with the underground bits. I love the graphics and the sound is a delight.
The gameplay is very simplistic, especially underground but the flying weapons are super! Just make sure you have an autofire on your controller. My thumb was sore from two levels when I remember Vice can do the hard work for me. I’m also glad Vice can save a snapshot of the computer state to save my progress as this game takes some time to complete.
Sometimes you accidentally dive down a rabbit hole of your own making. I came across the Retro Computer Scene search engine a few days ago and accidentally clicked on a link to a Commodore 64 disk image. Those files are small at 175KB so I decided to keep it and look at it later.
This morning I did and found Noice Driver v3.0a, a music disk for the Commodore 64 released in 1993. There are some great tunes on there but the name JEDININJA leapt out at me. It’s a good tune too!
The filename of the disk image is sb130978-1fbef9.d64 so I guessed it might have something to do with Scene Base. I downloaded their metadata list and found it there in the c64disk set!
Listening to it in a Youtube video doesn’t have quite the same impact. It cuts off a bit too early as well. Perhaps rose tinted glasses and all that? It does bring back memories of typing “left arrow” L to load games from a tape and “Turbo Tape by Jeff”, the tape loader used to pack more games on to one cassette. Piracy was rife on the C64, but I still have a box of (original) game cassettes and disks in the attic.
Super Snake Simulator itself was a lot of fun too. It’s still worth checking out!
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