I’ve only watched twenty minutes of this presentation but I’m blown away already. Up to about 15 minutes and a bit I was familiar with what he was talking about but then he got to the part about abusing the stack (neat way of saving cycles), and the jitter counter. That counter is insanely clever. I used to add small loops to wait for the right cycle or raster point in my demos.
I’m looking forward to watching the rest!
This is a good explanation of how old computer systems generated their graphics.
I remember drawing sprites in the same way until I found programs to make that process much simpler!
If you ever owned a Commodore 64 and remember playing games on it in the 80s or very early 90s be prepared to be blown away by this demo released in 2016.
CSS3 C64 is an old school C64 intro created completely in CSS, the technology that is normally used to style web pages. You can read more about it here, and the source code is available in your browser, but also on Github. No need for an Action Replay cartridge to peek under the hood this time!
Thanks Commodore is Awesome for the link.
When people talk about how great Mr Robot is I agree but I suspect we’re not talking about the same thing.
I honestly don’t remember this at all. The C64 was just a prop, but it’s still nice to see the breadbox there! It’s a pity they used the arcade version of Paperboy and not the C64 conversion however.
I noticed a Commodore 64 screen last night in the game Saints Row 4. The keyboard is definitely not a C64 one, neither is it a C128 but I’ll forgive that oversight.
There are various retro parts of the game, like a 2D side scrolling beat-em-up to rescue one of the characters but this was in a fairly mundane mission where you have to shoot lights, that’s all I’ll say. Watch out for it!