The guys on the Retro Asylum podcast played Stunt Car Racer this month. That game is one of my favourites. A wild roller coaster of a game where you literally drive a car around a roller coaster.
I played the C64 version for hours on end and listening to them prompted me to set up FS-UAE again as I wanted to try out the Amiga version once more. I think I’ve only ever played that version in emulation as I didn’t have the game when I had an Amiga 500.

Anyway, FS-UAE is a great emulator based on the Winuae Amiga emulator. It uses openretro.org for database files including graphics and game information which is really helpful. It’s sort of an Amiga version of Gamebase64! Here’s a video describing how to set it up. I’ll leave it up to you to find the games and everything else but it’s not hard to find them.
Stunt Car Racer is an amazing game, and in my opinion still holds up today as a decent game. Sure, the graphics are simplistic, sound is limited but what is there is superbly polished.
The Amiga and Atari ST versions even had simultaneous multiplayer which I sadly never experienced but I’d love to know if FS-UAE could handle using some sort of virtual null modem cable to connect emulators on two machines together. It does emulate the Amiga serial port so there might be hope for the future. I found this thread about Winuae but people there didn’t have much luck.
So, what does Stunt Car Racer look like? Here’s someone who doesn’t know how to play it but he’s very entertaining and he learns as he goes..
The game is set on a roller coaster. Timing and speed are everything. You have to hit ramps at the right speed to jump gaps, and failing to line up a turn or a jump in time would result in a crash.
Here’s a much better driver, including the TNT version which I haven’t played yet but looks hard as nails!
[1] This game was created by AmiGer/CARE (http://www.discreetfx.com/care/) by modifying the original game Stunt Car Racer. The TNT of the title stands for “The New Tracks”. A track designer was written in Delphi and used to create 8 new tracks to race. The title screen and menu screen have been modified, as well as the colour palette. [2] The disk version has the track colours incorrect in the track preview window – they retain the reds from the original. The WHDLoad version fixes this problem. [3] 2-player mode via null-modem connection.
This is one of the few games I play exclusively with the keyboard. Start a race and press “p” to pause, then f1 to redefine the keys. I usually use , . t g [space] and then press o to unpause.
Stunt Car Racer appeared on multiple platforms: Amiga, Atari ST, Commodore 64, Speccy, and Amstrad machines all had versions. Here’s a video comparing them. It’s amazing what Geoff Crammond and porting teams did back then!
Earlier this year, (2019 for those coming across this post in the future), the game was ported to the BBC Master and it flies along!
That looks way smoother and faster than the C64 version!
There is a sort-of modern remake. The game Assetto Corsa features the first track!
Stunt Car Racer is an amazing racing game. Track down the Amiga version, fire up Winuae or FS-UAE and give it a whirl. You’ll love it!