Well, that escalated quickly. So this is why they asked people not to use the Note 7 on my flight to Canada..
Here’s rather impressive remix of the Xenon 2 Megablast main title tune created by a talented banjo player!
Long time readers may remember I used the original music in a video for a short but fun game of Bad Company 2. We joined a game with nobody on the other side so we had fun with the crates, grenades, bullets and smoke. Looking at the date on the video I can’t believe that was almost six years ago!
When people talk about how great Mr Robot is I agree but I suspect we’re not talking about the same thing.
Many years ago I mentioned the first computer system that came into my family home. I couldn’t remember what it was called and it had been thrown out years before. I had searched retro console sites, looking through “history of computing” Youtube videos, and more but I couldn’t find it anywhere.
That was until Saturday afternoon while out on a photowalk in Cork City! In the window of the retro gaming shop on North Main Street was a sight I had last seen more than thirty years previously. I couldn’t believe it!
Now that I have a name, the Telesport SD 050C I could look it up and I found out that it was one of a number of Pong clone machines released in the late 1970’s. The 050C family aren’t very rare and aren’t worth much but it was a strange nostalgic feeling looking at it there after all this time.
It’s a Pong clone. The screenshots above are basic but in the early 80s it was a lot of fun. I don’t remember the model we had having that many colours. Must have been an earlier model I guess. Here’s a brief history lesson:
The world was undergoing “PONG Madness”. It seemed only natural that developers would create advancements to the original AY-3-8500 chip to incorporate color and even more games. This explains the amount of PONG systems since each machine contained a different chip. However things were handled different in some areas particularly in Europe.
Europe did not see the release of the Intellivision and Atari 2600 till the early 1980s. This allowed Pong to have a longer success. Rather then creating a new machine for each new chip, developers took the General Instruments popular line of chips and slapped them into cartridges. These carts were not like ROM carts used in later systems. They simply housed a specific General Instruments processor chip with pin outs to interface with a console. These were the PC-50X line of cartridges (see the Games section for specifics).
With the PC-50X cartridges available, console manufacturers were able to produce a machine that could play several games and market them at a low cost. The units were made in various countries and were marketed by Creatronic, Hanimex, ITMC, Rollet, GrandStand, Soundic and lord knows how many other manufacturers. There are literally over two hundred console variations that utilized this technology.
The initial model SD-050 varied in terms of outward appearance (colors, etc), manufacturers names and slight modifications. However each unit had the same overall design with two detachable controllers with 10 buttons located on the top of the machine. These 10 buttons, which clearly identify a PC-50X based console, were used to select the different games available on each cart. The SD-050 model only produced black and white video.
New models such as the SD-070 and SD-090 appeared and sold well into the 80s since the units were far cheaper then the newer consoles making waves in the US and Japan. These newer models played the same carts, but added additional settings, sound and SECAM color (4 colors).
There were far too many PC-50X cart accepting consoles and it is difficult to list them all.
More links to read up on the PC-50X cartridge and related machines:
I found one video on Youtube featuring this machine!
I resisted the urge to buy that machine last weekend. I may have a CRT TV in the attic but the games are so simplistic it’s best to leave them in the past where they belong. The machine architecture isn’t emulated but the games could be remade easily by anyone interested. Hmm, maybe..
Anyway, I recently discovered ComputerCraftEdu which is a mod for Minecraft that has both a drag and drop and text mode code editor to program turtles that do anything the player can do. It’s a different beast to ScriptCraft and necessarily more limited but I think it’ll make it easier to teach the basics of programming to my eight year old son. Loops, conditions and functions are all possible here and will hopefully give him a taste for what’s possible. He’s already hooked on command blocks but that single line interface is awful!
Installing ComputerCraftEdu is fairly easy, but we experienced some odd problems:
- Minecraft would crash as soon as we started a map saying it was “shutting down internal server”. The problem was the draw distance. Set that to 16 blocks and it fixes it.
- One of our machines had weird graphical glitches. Blocks were see through, or corrupted, the icons of the drag and drop editor disappeared but showed the text hint when the mouse hovered over them. Setting Mip Mapping to 2 (from 4) fixed that.
There are a whole series of tutorial videos and a programming section on their wiki to explain the commands available. There are example maps, guidance for parents and tools for teachers available so it’s definitely worth looking into.
I’m not a huge fan of football or spectator sports but there’s a certain charm about Kick Off World or “The Player Manager 2016” (I can’t decide what it’s called). It’s a remake of the Kickoff/Player Manager games of the 90’s on the Amiga. Graphics are simplified of course. The view of the playing field is overhead like in Kickoff or Microprose Soccer but still manages to be interesting, at least for the first few matches. You can also skip the game and go straight to the results if all you’re interested in is the managerial side of the game.
There’s loads to see in the game, lots of players and teams as well as options to set tactics. Go get it on Windows, Mac, Linux or even Android. They’re all linked from their homepage including a (slightly out of date) Flash version you can play in your browser! Watch out for updates on their Facebook page.
The Orion test vehicle launched this morning without a hitch on top of a Delta IV Heavy rocket from Cape Canaveral in Florida.
If you’re wondering what the test is about, or what all the fuss is about, watch this video by Scott Manley as he recreates the test in Kerbal Space Program and explains some of the aims of the test and of the Orion program.
Video footage of the real mission was already uploaded to Youtube and here’s one version I found.
Interesting bits happen at:
- 5:10 – Separation of the port and starboard boosters.
- 6:57 – Stage separation.
- 7:10 – Service module fairing jettison (and launch abort system jettison, but that’s off-camera)
Watch Scott’s video first as you’ll recognise the same events happening “in real life” on the NASA video.