I’ve only watched twenty minutes of this presentation but I’m blown away already. Up to about 15 minutes and a bit I was familiar with what he was talking about but then he got to the part about abusing the stack (neat way of saving cycles), and the jitter counter. That counter is insanely clever. […]
This is a good explanation of how old computer systems generated their graphics. I remember drawing sprites in the same way until I found programs to make that process much simpler!
If you ever owned a Commodore 64 and remember playing games on it in the 80s or very early 90s be prepared to be blown away by this demo released in 2016.
CSS3 C64 is an old school C64 intro created completely in CSS, the technology that is normally used to style web pages. You can read more about it here, and the source code is available in your browser, but also on Github. No need for an Action Replay cartridge to peek under the hood this […]
When people talk about how great Mr Robot is I agree but I suspect we’re not talking about the same thing.
I honestly don’t remember this at all. The C64 was just a prop, but it’s still nice to see the breadbox there! It’s a pity they used the arcade version of Paperboy and not the C64 conversion however.
I noticed a Commodore 64 screen last night in the game Saints Row 4. The keyboard is definitely not a C64 one, neither is it a C128 but I’ll forgive that oversight. There are various retro parts of the game, like a 2D side scrolling beat-em-up to rescue one of the characters but this was […]
The Dinosaurs episode of This Developer’s Life struck a chord with me. Not because of Fortran or Dataflex although hearing about developers dealing with small memory constraints or attempts to convert an archaic piece of code into something shiny did make me grin stupidly. No, there’s a bit about the Commodore 64 in there and […]
The Commodore 65 was a prototype computer produced by Commodore between 1990 and 1991 to be an improved Commodore 64. I’ve hardly ever come across it online and never heard of it back in the day, but when Commodore was liquidated they sold the prototype machines. If you have one and are willing to part […]
You should read about the development of a Ludum Dare entry called Ponk. It’s a C64 version of Pong, developed on a real C64 with only a C2N datasette to save code. Back in the day I was lucky enough to have a 1541-II disk drive. I can’t imagine how painful it must have been […]