Before I knew about revision control

Going through some of my old C64 discs and I found a bunch of “work in progress” demo parts and routines I was playing with.

Back then I didn’t know about revision control but it was a pleasure to find these bits and pieces of code that I had completely forgotten about. Here’s a few screenshots from Vice, but it’s shocking the difference between Vice and real hardware. The cascading Ozone logo is very pale compared to what I see on another screen. Could it be the screen? Or is it the emulator?

These were found on disc 23, side 1. All those discs are littered with small files, chunks of code that I was working on before throwing them together in the Action Replay monitor.

Kids these days are spoiled with their fancy editors. ๐Ÿ™‚

Tunnel Vision by OMG

Tunnel Vision, C64 demo

So, apparently this is the first demo by this developer and it’s amazing. Hell of a fire effect.

I discovered this while testing the SD2IEC on my C64. Assembly64 has a “One File Top 200” directory that I was working on because the disk images have characters the filebrowser has trouble with. This small bit of bash shell script will sanitise it before viewing on a C64:

for i in *
  mv -v "$i" "echo $i|cut -c13-|tr '[:upper:]' '[:lower:]'|tr -cd ' a-z0-9'"

It changes the filenames to lowercase and then removes anything but a-z, 0-9 and space and also cuts out the first 13 characters . There are still a few shortened filenames but it looks much better now.

Edit on July 8th, 2019: The SD2IEC is slow when there are lots of files in a directory, plus the directory contained other directories so I decided to move everything into directories named after the first letter of each directory with this code:

for i in *
    new_dir=echo "$i"|cut -b 1
    mkdir -p ../1/$new_dir
    cp -v "$i"/* ../1/$new_dir/

Everything’s in sub directories of a new directory called “1”. There are multiple demos in each directory but not enough that it’s too slow. ๐Ÿ™‚

We Come in Peace Demo

This is just amazing. All done on a lowly C64 by Censor Design and Fairlight. Grab the demo from csdb. Unfortunately it doesn’t work in the SD2IEC because it has a fastloader. I should buy an Ultimate II+ or Ultimate 64 shouldn’t I?

Road of Excess

Road of Excess by Triangle is a Commodore 64 demo released in 1990 that totally blew me away when I saw it.

Yes, you could play Breakout in one of the parts if you had a joystick plugged into the computer. This demo had quite a few interactive parts.

From Rio to Waterfalls

Follow along from “I Go To Rio” to “Ritmo De La Noche” to “Every Teardrop Is a Waterfall” by Coldplay. I had no idea Ritmo De La Noche had such a history!

Of course there’s a C64 version! Maduplec of BUDS/NATO/Crest fame created a SID version of Ritmo De La Noche for his 1992 Glober demo. Every time I hear that song I think of that demo. I couldn’t find it on Youtube so you’ll just have to fire up an emulator to watch the spinning globe but here’s the SID tune!

My Favourite C64 Intro Music

The version of Super Snake Simulator I used to play on the C64 was a cracked version by The Wanderer Group. I loved the game but the music in the intro was an infectious tune.

Listening to it in a Youtube video doesn’t have quite the same impact. It cuts off a bit too early as well. Perhaps rose tinted glasses and all that? It doesย  bring back memories of typing “left arrow” L to load games from a tape and “Turbo Tape by Jeff”, the tape loader used to pack more games on to one cassette. Piracy was rife on the C64, but I still have a box of (original) game cassettes and disks in the attic.

Want to hear the original “Wanderer”? It was originally recorded in 1961 and reached no 2 in the US charts!

Super Snake Simulator itself was a lot of fun too. It’s still worth checking out!

Lots of C64 Intros