After last Friday’s games my Bad Compan…

After last Friday’s games my Bad Company 2 skill level jumped up to 400! Just had a game of SDM with matched players and got slaughtered! Same story with Conquest. Ouch.

From a high of 403 it collapsed to 291 after SDM to 203 after a few games of Conquest. Woohoo! Next game I have should be considerably easier. Sorry Duck, Sulley, Conor and Wiid 🙂


Somehow Duck spawned on top of a tree in Nelson Bay. I joined him there for a minute but then jumped down to take this photo..
I always thought they preferred water.

Panama Canal SDM

Map Pack #6 brought with it squad deathmatch on Panama Canal for Bad Company 2 so I wanted to try that last night. The first team I joined didn’t make much headway and I joined late. I still managed a positive KDR of 12/7, best on my squad. The winners of that game only needed 5 kills or so to win but the next game with the squad was so slow. I’d say people from the other squads left in-between. It took an age to get to 11 kills and we were winning but I was so bored I started shooting into the air to attract attention! That’s one problem with SDM on this map, you need a full game.

I tried squad rush on Laguna Presa after that game but ended up on a team that was on the last base when Mike logged in so I jumped out and we got into another game of SDM.

Wow. When you join a couple of guys using their mics it makes so much of a difference! We joined when our squad had 5 kills and the leading team had almost 40. Before the game ended we had closed the gap and ended up with 43 kills. I finished with a KDR of 10/4 for that one.

The next game with these guys was on Panama Canal again and was similar. At the start of the game the map was empty but it filled up. We had a blast and won that game fairly easily! KDR after that was 14/3! Mike got 15 kills, two of us got 14 and one 7 kills.

With regret I had to leave as it was getting late but those were fun games.

SDM on Panama Canal is a funny beast. There are lots of wookies as it’s a huge map. To counter that there’s lots of cover too. Most of the battles took place at C where it’s very dangerous hanging out on the roof. You can be hit be assault rifles from quite a distance away. (I should know! hehe) But if you stay around there you’re going to come across the enemy so it’s a good spot.

Making life more difficult for snipers are the multiple routes around the map. More than once I almost walked up on a sniper who’s aiming down sights. That’s an easy and static target for any enemy. There are also lots of flanking routes too, so watch out. I flanked a wookie who was expecting me to come straight at me around a container. I went the other way and got him from the side!

Beware of falling into the water. At one end of the dock, away from the bridge of the ship there, if you fall in you have to climb out by swimming out of bounds. Do it as quickly as you can. I barely made it back to the play area.

Bonus – the first SDM on Panama Canal video I’ve found:

So at first we played with some crummy t…

So at first we played with some crummy teams in Bad Company 2 Conquest last night but then played a couple of games of SDM which were a blast. Later on we teamed up with some good guys! Unfortunately the opposition were pretty tough too! I managed a positive or 1.0 KDR in only two games but we won a share of games too. Yes, I was that guy taking a bullet for the team.

Good News! There was hardly any C4 whoring! I armed a crate in one game when a wookie on my team rushed in and through stick after stick of C4 on it. I was shouting, “NOOOOO! Those were my points! I got here first!” but luckily he got killed by the enemy, I took out a medic but then fell myself. Too late to disarm the crate though! 🙂

Rush defence on Nelson Bay was particularly tough. We were down to our last base, and fought tooth and nail to secure it. I got several disarms and suffered an atrocious number of deaths but we got our win.

The final game I played on Isla was totally different as most of the enemy were camped on the hills around the first island. Every few minutes a helicopter would come flying in, crash and a single solitary soldier would leap out only to succumb to a hail of lead. They didn’t have a chance.

Thanks to almost all my regular team mates for joining in at one stage or another. Most of the team was made up of friends for quite a while which was a blast. Pity the PS3 doesn’t have the equivalent of Xbox Live party chat or we’d have totally kicked ass.

Map Pack #6 for Bad Company 2 (for real)

Once again Fieldoperative has the scoop. He must be watching the BC2 store on a daily basis!

Map *cough*mode*cough* pack #6 is out tomorrow for Bad Company 2 and in my opinion is a wasted opportunity and a disappointment. It will have Panama Canal Squad Death Match & Laguna Presa Squad Rush. At least I do play a bit of SDM these days but it would have been so nice to get Conquest on Valparaiso.

Can we all say, “DICEapathy”? Would that be fair?

Well that was an odd game of Squad Death…

Well that was an odd game of Squad Death Match in Bad Company 2. I joined after playing Onslaught in hardcore mode (thanks Mike for joining in briefly!) but after we were decimated Mike left to go off to the cinema and my squadmates decided they wanted to play with themselves so the game ended prematurely.

Anyway, on to SDM. This is one of the times I wish I had a PVR. The squad I joined was leading with 5 kills when I joined and I was doing well. The matchmaking system working perfectly for once. Then I got killed and spawned on Matheu who was crouched in the upper corner of a house. I noticed a number of C4 charges on the lower floors and presumed he was waiting to kill someone with the explosives. Thinking, “Good luck with that”, I ran down the stairs and off into the fight.

Later on I spawned on him again. He was still in the same house! I checked the scores and he had 2 kills to his name. Over the mic I asked him what he was doing crouched there. He didn’t reply so I got out the grenade launcher, aimed over his head and blew away the wall behind him! Sure, the guy needed some sun being locked away in that corner for so long! “Here, I’ll let some daylight in.” He fell out unfortunately but came racing up again into another corner. “Eh? Let me help you.” Boom, more daylight! Boom! Boom!

Repeat this a few more times. When I saw his explosives from elsewhere in the map I’d lob a few 40mm grenades over in his direction. The resulting explosion would more likely than not set off his C4, and unfortunately I killed him when he wasn’t fast enough evacuating one building. I think between us we took down 3 houses.

He left the game shortly after the teamkill. I miss him. Did I upset him? I was just helping him get a tan.

Good news, we went on to win the game! Thanks to Matheu I blew holes in one house, looked out and saw two medics in a house across the road and got myself a double kill. Later on I killed a guy in the middle of the road, a medic jumped out and revived him. Would could I do? I shot the medic, and pumped the original guy full of bullets until I ran out. He was invulnerable of course, but my trusty sidearm took care of him when that wore off.
Got the last kill of the game too. Woohoo!

We won the game, I got 18 kills, ace pin in the game and a positive KDR. Great game. Very enjoyable.


What’s Double Dragon?

It was with amazement I read that question on the hupit forum a while back.

What? You’ve never heard of Double Dragon? Arcade beat ’em up from the late 80’s?

Double Dragon was only one of the most anticipated arcade conversions of 1989. A two player beat ’em up, heroes (Billy and Jimmy Lee) fighting against hoards of baddies to rescue Billy’s girlfriend.

Exciting, heady stuff!

Of course, when it finally hit the C64 it was a less than stellar conversion. All the moves were in there but there was this annoying gap in the torso of each character. The programmers even added a note in the game manual about it!