I’m stuck in work late, yet again, and plouging through a long list of things when I get an email titled, ‘remember me?’ from Andrew Fisher. Andrew was a member of the c64 demo group ‘Ozone’ that I formed with Ciaran Langford many a year ago.
I haven’t heard from Andrew in a long time so I took the opportunity to call him and we had a great chat catching up, and reminising about the ‘good ol’ days’ 🙂
Prompted by a visit to his homepage I searched for mention of the demo I worked on for Ozone and found it nestled away in a C64 demo archive. Thanks Andrew for submitting it there!
The remix of the old Dutch Breeze/Robocop 3 tune on RKO is fabulous! Well worth a listen if you remember the original demo soundtrack!
Just found this page while searching for “The Great Giana Sisters”. It brought me back several years! Armalyte was an amazing game, but it wasn’t the only game by Cyberdyne Systems on the C64 AFAIR. I could almost swear I played a platformer that was released on a Zzap64! cover, did they?
Woo! Pics, demo downloads and information about Armalyte 2 and a link to download a “competition” version with built in trainer.. I would have loved to have seen this 10 years ago..
Yes, it’s out! You can finally run your C64 games and demos on your Nokia 7650 or Series 6/7 phone! Here’s the announcement from a few days ago! Unfortunately you have to send the games over in a text/email message, so I’ll have to boot into Windows to copy over my C64 demos. Finger’s crossed that it’ll work!
Hmm.. Must find Stunt Car Racer before I reboot…
Update! Here’s what I tried and my impressions.
I tried two of my demos (and the only ones I can still find on my PC, the rest are on 5.25 disks..), Bits ‘n’ Bobs, and Awareness of Reality.
- BnB was my first major demo and was a single-load/multi-part demo made way back in 1992. It ran fairly well! Each part decrunched and executed before going onto the next part. Multiplexed sprites worked flawlessly, although some raster bars flickered in the border. (It’s very hard to get an exact timing on this!)
- AOR didn’t work at all unfortunately. This could be because I was ambitious and used strange characters in my disk filenames. It uses a fastloader so it’s doubtful it would load subsequent parts. Even Vice had trouble with that at one stage a few years ago.
- Stunt Car Racer worked fairly well. I was even able to redefine the keys and made it around the first track. An ugly problem reared it’s head here though. It’s not possible to press 2 keys at the same time. When I pressed the joystick button down to boost, that worked, but when I pressed 4 or 6 to turn the boost shut itself off. I think that’s a failing of the 7650 though, as the same happens in Java games.
- Sound works fine for a while, but then slows down and becomes annoying. I had to turn the sound off when this happened.
As a final note, if you had told me 10 years ago that the demos I was working on would someday work on a handheld phone I’d have laughed at you!
This reminds me that I thought the same thing the first time I saw my demos running in an emulator on a PC – in a window while other applications ran in the background!
Thank you Hannu for doing a great job!
I just found this guestbook with some tempting information about FrodoS60, a C64 emulator (the same as eFrodo?) for the Nokia 7650. It could be out within a month!
Oh, I wish I had this book when I started coding on the C64! Plenty of discussion on /. about it too!
Yes, yes, you’ve all probably seen this already as it’s linked from slashdot! This operating system was originally written on the C64, occupies 42k of RAM, and has an impressive array of features, including a web browser! I’m going to watch out for that User-Agent in my access logs.. hehe
Ah! Nostalgia! I’m listening to a remix of Zig Zag from RKO linked below. This featured on the very first issue of Zzap64 that I and my brother bought. Also check out Zybex linked from the first page above, it’s an excellent horizontal shoot-em-up that I spent hours on!