Woohoo! Someone in the demoscene has cottoned on to the homebrew efforts on the Wii. ExistenzE is probably the first demo to appear on Nintendo’s Wii Console.
It’s all thanks to the Twilight Hack which allows developers to run their own unofficial software on the Wii. Basically, the game “Legend of Zelda: Twilight Princess” has a bug in it and developers took advantage of that to load other software without Nintendo’s blessings. So far a lot of the software released has been technical or not very interesting to your average gamer, but Quake has been ported to the Wii, as has SDLMame (updated download) and other emulators.
I was excited at the prospect of playing Mame games on my Wii until I realised how much it relies on the host CPU. The Wii’s brain isn’t that fast a performer. I wonder how it would handle emulating an arcade machine and throwing sprites and stuff around the screen. Anyone tried SDLMame on it? (Apparently it uses Linux as a host OS to run SDLMame. That’s cool!)
3 thoughts on “The demoscene comes to the Wii”
Well, the original Xbox could run a version of MAME without too much difficulty. Using Linux as a host will probably incur a performance hit, but once a native version appears it should be more than fast enough.
Gone are the days of the Amiga demoscene!!!!!
Agreed with Vic! Hehe.