This is a good explanation of how old computer systems generated their graphics.
I remember drawing sprites in the same way until I found programs to make that process much simpler!
If you ever owned a Commodore 64 and remember playing games on it in the 80s or very early 90s be prepared to be blown away by this demo released in 2016.
When people talk about how great Mr Robot is I agree but I suspect we’re not talking about the same thing.
I honestly don’t remember this at all. The C64 was just a prop, but it’s still nice to see the breadbox there! It’s a pity they used the arcade version of Paperboy and not the C64 conversion however.
The Dinosaurs episode of This Developer’s Life struck a chord with me. Not because of Fortran or Dataflex although hearing about developers dealing with small memory constraints or attempts to convert an archaic piece of code into something shiny did make me grin stupidly.
No, there’s a bit about the Commodore 64 in there and some great SID chip music throughout the podcast. That sealed the deal for me! 🙂
You should read about the development of a Ludum Dare entry called Ponk.
It’s a C64 version of Pong, developed on a real C64 with only a C2N datasette to save code. Back in the day I was lucky enough to have a 1541-II disk drive. I can’t imagine how painful it must have been working with a slow and unreliable cassette.
In the end he couldn’t transfer his game to a PC so he had to take screenshots of his game and OCR them, hand checking every byte. I did something similar about 20 years ago when I was tinkering with a C64 to Amiga cable and needed to somehow transfer a C64 programme from the Amiga to the C64 to do the transfer .. Painful.
Earlier this evening while listening to “I am the Walrus” by The Beatles my wife asked how I knew that song. She wasn’t familiar with it you see. I replied that I had heard it used in a Commodore 64 demo and then spent the next few minutes wracking my brains for the name of that demo.
I thought it might have been made by Nato, and the title started with “Red” but nothing jumped out at me. Then I thought of Fairlight but again, nothing there except some of their demos were produced with another group, Triad! Yes, that was it!
Triad created Red Storm in 1992, it’s not the most technically sophisticated demo but it’s one of my favourite C64 demos ever. It has some nice effects but I really loved the Zoo TV inspired visuals and poetry. The music was great too, but I didn’t realise it was covers of Beatles music. Granted, it was done on a C64 SID chip so it has that 8 bit sound but it still sounds great. ‘Course, that might just be my nostalgic ears playing tricks on me.
What do you think? Yay or Nay?
Super Crate Box on the C64 is called Super Bread Box and looks impressively like the original game! The author of the remake, Paul Koller, was also responsible for a C64 version of VVVVVV I played a few years ago. In fact, after playing that version I went and bought the PC one!
Bon Jovi’s “Wanted Dead or Alive” as played on a real Commodore 64. The song was digitized on an Amiga, downsampled to 4 bit audio and copied onto a 3.5″ inch disk that the Commodore 1581 drive could read from. The song data was streamed in realtime from the drive to the tiny 64Kb of memory in the computer and fed to the SID chip for our aural delight. I presume the screen has been blanked to save processing power, or the data for the sample gets dumped into screen memory.
This did require an Amiga with the Perfect Sound digitizer. I hooked up the CD player to the digitizer and then using a custom routine on the Amiga, my brother would convert the data to a 4 bit sample. Then we used a null modem cable and Novaterm with a cartridge port adapter to transfer the data to a 1581 floppy. Quite a bit of work went into this.
20 years ago I recorded my own voice onto a cassette saying the word “Ozone” (the name of my demogroup) and I figured out how to sample my voice using the Commodore cassette deck hooked up to the C64. I can’t remember now what memory register it used, I’ll have to search my disk images or examine a C64 memory map one of these days. The quality was terrible but if you knew what was being said you could make it out. It had to be kept short because I’d ran out of memory! I think I used it in the last part of my demo “Awareness of Reality”. (via)