Rebooting the Apollo Guidance Computer

If you can’t get enough of the Apollo missions after my last post watch as the Apollo Guidance Computer (AGC) is booted up. See inside the machine at the ropes used to store information and marvel at all the little wires that made the landing on the Moon possible.

For more check out this playlist on Youtube.

If that’s not enough I highly recommend listening to episode 220 of The Oribital Podcast. It has an excellent interview with Ron Burkey that will have you enthralled (well, maybe, if you’re like me and find the archaeology of old software interesting!)

The episode show notes link to scans of the original source code and transcribed copies of the code on Github!

Find scans of the source code above on archive.org and the same code is on Github too!

WP Super Cache 1.6.9: security update

WP Super Cache is a full page caching plugin for WordPress.

Version 1.6.9 has just been released and is a required upgrade for all users as it resolves a security issue in the debug log. The issue can only be exploited if debugging is enabled in the plugin which will not be the case for almost all users.

The debug log is usually only enabled temporarily if a site owner is debugging a caching problem and isn’t something that should be left on permanently as it will slow down a site.

If there is an existing debug log it will be deleted after updating the plugin.

This release also improves the debug log by hiding sensitive data such as the ABSPATH directory of the WordPress install and login cookies. Unfortunately in the past users have copied the log file data into forum posts. A warning message has been added asking the site owner not to publish the debug log.

Details of the security issue will be added to this post in time to allow sites to update their plugin.

Dune Legacy: a modern Dune II game

Dune II, a real-time strategy game released in 1992, was as you may guess based on Frank Herbert’s second book in the Dune series. I didn’t play it at the time as I still owned a C64 at the time but I did play it before the decade was out.

In the game the player must harvest spice, return it to a refinery to convert to credits which are then used to build more harvesters or military units. Your military units are used to defend your harvesters and buildings and also attack your opponents. You control one of three opposing houses with the ultimate aim of conquering the other two.

Dune Legacy is a modern Dune engine that will allow you to play the original game with modern controls and higher resolution graphics. As well as Dune Legacy there’s also Dune Dynasty based on OpenDUNE.

They all require the original game to run but if you search carefully you’ll be able to find it online.

I haven’t played much of the game yet but it plays much the same way I remember in the past. Go get it if you’re a fan of RTS games. When you’re finished with that have a look at OpenRA, an open source implementation of Command and Conquer: Red Alert.

An Intro to 6502 Assembler

In the bad old days of the 80s and 90s computers weren’t as fast as they are now. You had to fill ’em up with leaded fuel and they were noisy and hot and you had to keep the windows open to let the fumes out.

Well, maybe not. They weren’t as fast as the handheld machines in our pockets now but I’ll bet that a larger percentage of users back then at least tried to code something. People had to because it wasn’t always easy to get games. You had to go down the shops and get out of the house to buy any new software! You had to open the manual to find out how to load anything!

So it was that I figured out that I’d rather be coding than playing games, and with the purchase of a book on assembly (that has sadly gone missing in the last year) I got busy and created a bunch of demos on the C64.

I wish I’d had this video to watch when I was starting out! If you’ve done any sort of assembly programming it won’t be anything new but it’s presented in an easy to understand manner and is worth watching if you’re at all curious about how computers work because a lot of the terminology is going to apply to other systems too.

I’m really looking forward to seeing the rest of this series. I want to get back to doing some assembly programming. There’s plenty of documentation out there but it’s a matter of finding the time and energy to do it.