More good news for you demo coders out there! A version of Allegro for X11 is out! Allegro is a very nice library for creating graphical applications, be they demos, games or whatever! It has primitives for handling graphical functions as well as sound and packaging functions too! I used it for a project last year in DOS and hopefully I’ll now be able to port the code from DOS to Linux/X! More news about this later.
On a related note, a new version of X11PTC was released recently.
The new themes page for Windowmaker is open on themes.org. Make sure you give it a visit and download some of the amazing looking themes!
Following hot on the heels of the Frame Buffer FAQ there’s an editorial about the frame buffer on slashdot.org.
So, I now have PTC and midas downloaded. Now all I need is some spare time and I’ll start coding some demo effects to put up here somewhere. Anyone else want to contribute some code and maybe screenshots? Or even provide links to demos/effects in Linux? I’d like stuff that runs in an X window, but console goods are just as welcome.
Oh! And does anyone want their site linked from my selection of buttons over there on the right? Mail me if you do.
Prometheus True Colour has a new page for the X version of the library. Check it out on the Prometheus Truecolour for X page!
There’s FAQ for the Kernel Vesa Framebuffer. Should be interesting. Pass the URL onto your demo coding friends!
I changed the quizlet. Final results for the previous one were (Which is the best interface for coding multimedia apps on Linux?):
10% SVGALIB, it’s close to the H/W.
38% X11, it’s more compatible.
42% GGI, graphics independent API.
10% Any of the above.
X and GGI quite close there right at the end.
No more, got some news? email me!
I have to admit I like Java. I’m not going to go on about it, but it’s something I’d like to code a demo in soonish.. hmm..
PC Demo FanClub made its move to Hornet today. Check out the new (DOS)demos Jer has featured there.
linuxgames.com has some interesting titbits, especially the announcement of version 7 of Simple DirectMedia Layer, a low level game development API for Linux, BeOS and win32. I’d download it but my net connection is woefully slow 🙁
‘Gratz to CPX4 for getting the Beginners Linux Guide up and running again!
As all you experimental kernel guys probably know already, version 111 of the kernel had Linear Frame Buffer (LFB to its’ friends.) support built in. This is exactly what Linux needs for fullscreen graphics programming! I can’t wait for 2.2 to come out!!!!
A new Linux gaming site has opened at http://www.linuxgames.com. Demos and games people have always been at loggerheads over one thing or another, but keep an eye on this site. It’s good to have a major games site (telefragged.com) supporting Linux games.
Anyone notice that the webwatcher doesn’t seem to be watching my site anymore? It’s still listed, but updates haven’t been reported.
Now, getting those TBL demos to run in Linux..
Beware that the iXalance executable is a libc6 app.
The README file with the iXalance loader only mentions the TBL page (original authors of the iXalance loader on Win32) and I’m not sure if the Linux version can be downloaded there. Check it out at http://www.tbl.org/tbl32.htm.
The loader is quite small so here it is, located on my own site, the iXalance loader.
The GGI project can be found at http://www.ggi-project.org. Find the file libggi-1.3.0-1.i386.rpm if you have RPM installed and download it.
Note that you don’t have to recompile your kernel or anything. The loader only requires the libggi library.
Now look at those TBL demos in all their glory!
Right at this moment I’m looking at Astral Blur running natively in my X display! I’ll post a link to the two files I needed tommorow. (iXalance loader and ggi 1.3 rpm file.)
Wow, it looks cool! Linux not for demos anyone? 🙂
Interesting Quizlet on the PC Demo Fanclub. I voted for the 4k/64k demos. To my mind these small demos show the most skill in writing fast, efficient AND effective code (it’s fast, does its’ job properly AND does the right job).. What will you vote for?
In a recent interview with Linus Torvalds he was asked “Does Linux support multimedia better than Windows 95?”. He was pretty upbeat in his answer, saying, “There are actually game developers who prefer working on Linux and developing all their software on it. When the game is ready, they port it to Windows because that’s obviously the larger market.”
, but also practical where he stated, “There are multimedia environments for Linux too, but you don’t have the same choices you have with Windows.”
Hopefully that will change.
Very good interview.
Last weekend 3 boys lost their lives when their house was firebombed at 4:30am on Sunday morning. The 3 were asleep in their home in Ballymoney, Co. Antrim, in Northern Ireland when petrol bombs were thrown into their house.
Why do I write about this on Tuesday? I just saw the funeral on the news and I’m sickened by what people do to each other.
A radio broadcaster interviewed nationalists and unionists last night in Drumcree and neither side will budge. Both sides are living in the past bringing up old grievences and perpetuating the hate.
Typical. I download some plugins for Photoshop and I can’t get them to work, but they install into GIMP “user filter” without a problem! Take a look at this plugin at the GIMP registry, it’s quite useful.
After 2 weeks of using Photoshop to create simple logos and doing a bit of artwork I still prefer the GIMP. If the GIMP had a decent font selector and perhaps file selectors had beem added to plugins to choose textures and background images it would easily beat Photoshop for ease of use. The most annoying thing about Photoshop is the lack of multiple undo. There’s only one level of undo! That’s very frustrating!
Q. How many levels of undo does GIMP have?
A. How many do you want?.. *grrr*
I upgraded my machine recently to a P200MMX and added another 16 megs of RAM (48 megs now.) and the improvement is great! UAE, the Amiga emulator runs games better than ever (Xenon2 has such a cool sound track doesn’t it?). I watched an old Ozone demo, Awareness of Reality, in Vice, the C64 emulator and I grew all nostalgic reading the scrollies I wrote 4 years ago. AOR was written in assembly back then, but now I might try my hand at writing a small Java applet that can be viewed in a browser. What I would like to do is have some classical demo effects, along with some low colour bitmaps (The C64 had quite a cool palette you know?) and a few scrollies around the place. Hmm.. has anyone done DYCPs in Java? I never got around to coding one of those.. Hey Maduplec! Give me a hand? 🙂
Whenever I get that released, it will of course come with source code, just like on the C64. (well, anyone could look at a demo in the language it was coded in on the C64… ASM! 🙂
Sorry for the lack of updates, work has been very busy, but it’s great! I’m even writing Perl stuff in Win95!
Have a look at the results of the quizlet on the right. For about 2 weeks the results of the poll were headed towards X but then GGI took a leap forward! Perhaps lots of sceners stumbled across the page?
BTW – the best text editor I’ve come across for Win95 is EmEditor. Take a look for it on windows95.com. It’s fast to load, simple looking but has multiple undo and search & replace. Just copy over notepad.exe 😉
So, was I the only one who didn’t watch the world cup final? 😉
Did you enjoy the Tour de France as it passed through Ireland? Lots of businesses closed down for the day, and besides, the traffic restrictions would have made it impossible for many to goto work!
“The demoscene will die.”
If I had a penny for everytime I’ve heard that said.. The demoscene on the C64 is still going strong, 18 or so years after the machine was introduced! Yet people say it’s dead.. The Amiga scene is of course still alive, and the new Amiga offerings due next year are going to be sooo cool!
But the PC demo scene is dying is it?
This rant has been prompted by a letter posted to The PC Demo FanClub. I only read the start of it, but that’s all I needed to read to grow sick of it. People don’t like change and even young people don’t like change, never mind older people who usually complain about it. The changing face of home-computing brings about changes that computer fanatics have to face up to and live with. This usually affects younger people. People in their teens or twenties see their favourite computer system shot down by critics and marketing people who don’t realise the way-of-life the computer was for many.
I didn’t like it when people said the C64 was dying. Every month it seemed that “the last demo” from group X or from scene-coder Y arrived in my mail from my friends in Europe (Hi Martin, Dan and others if you’re reading!!). Even long time C64 fans turned traitor and proclaimed, “the C64 was rubbish!”
And now, in 1998, there are still demos being made. I haven’t seen many C64 demos for a few years now, but those I have seen have 2 things in common which I detest.
Intros and demos now call each part a “page” as if they were part of a web site or something. Why was “This part was coded by… blah blah” replaced by “This page was coded by… blah blah”?
Then of course are those demos which tried to emulate things done on the PC or Amiga at higher resolution. The effects were copied and I have to admire the C64 coders who made a 1Mhz machine do what a 8Mhz (Amiga) or 33Mhz (386/486) did, but it looked ugly a lot of the time!
To my original point, the PC demo-scene will never die. Intel and co. are going to keep the PC going for a long time, whatever kind of chip will be running in it. Even if the PC did falter (I hope it does, I want a better architecture!), there will always be _a_ demoscene.
One thing though. I can guarantee you wouldn’t recognise the demo-scene in 4 years if you left it today.
*Sigh* I’m growing old. I don’t like change as much as the next person.
Anyone read the article on Slashdot about Linux as a GameOS? The idea was that Linux could be booted off a CD or maybe booted from DOS/Windows to run a specific game. The idea is nice but impratical in reality. One thing I did like was preparing a Linux boot disk with Quake or Quake2 on it and running it on a friends’ machine. With Mesa and svgalib installed on a second boot disk it would run nicely on a 3DFX. The one idea that I think could really succeed is the arcade machine OS market. The hardware is standard. The OS is capable and robust and can be burned onto ROM and arcade vendors wouldn’t have to plaster a Windows logo onto either their cabinets or screens 😉
As for the lack of games available for Linux. Check out all the emulators available. Only last night I had a mad game of Amiga Speedball 2 on my P133. Cool.
Any comments to the usual address at the bottom of the page.