
Well, chug along and check this out! Freeze64 Issue 68 steamed its way into my mailbox, featuring a review of a train robbers game I never knew existed. Plus, there’s another captivating instalment in Andrew Braybrook’s Uridium “making of” series. I always enjoy diving into the technical details of retro development. You’re constrained so much, it’s a challenge fitting a game into such an environment.
Impossible Mission III looks great too. I wish I was able to get further in the original game. Maybe this one will be easier. C64 games are hard as nails, aren’t they? Quite unforgiving compared to (many of) today’s games.